Sueray Wang
Sueray Wang
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Physically-based Simulation
Neural Geometry Details for Real-Time Multi-Scale Cloth Simulation
A geometric learning framework that bridges fast coarse cloth simulation and detailed yarn-level dynamics using neural networks and parametric surface reconstruction.
Mingrui Wang
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Real-Time Skirt Simulation with Extended Position Based Dynamics on GPU
Real-time cloth simulation on animated characters using Extended Position-Based Dynamics (XPBD) with GPU acceleration.
Mingrui Wang
Code
The Application of Simplified Strassen Algorithm to Snow Simulation with Material Point Method
This paper presents a novel approach to optimize the efficiency of snow simulations by applying the simplified Strassen algorithm, an abridgment of a famous fast matrix multiplication algorithm, to snow simulations implemented with MPM.
Mingrui Wang
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A Literature Review on Snow Simulation with MPM in Computer Graphics
This paper investigates the history of the application of MPM to snow simulation in computer graphics specifically, and offers an overview of its evolution since the pioneering work by Stomakhin.
Mingrui Wang
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